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Inside Direct3D (Dv-Mps Inside) Review by Ryan Norton

The best there is, at least right now

A word of warning to those who are unfamiliar with transformation and vector math: this book won't help you with these. It will, however, give you a complete, yet compact, tutorial to the overwhelmingly complicated Direct3D. I say compact because the author is light on examples, and heavy on code. This doesn't deter from the learning, it just makes the reader have to read a chapter over and over again. The bottom line on this book is that if you're willing to put in the time and effort, and have references to transformation matricies and vectors handy, you can learn how to program Direct3D.