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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) Review by Rodrigo P. Martins

3d Game Engine Architecture

The title says everything, this book treats most aspects concerning game engine design architecture and programming. Although not focusing in the next generation graphics architectures and shaders, it does provide an excellent basis for core engine and underlying graphics architecture design. General programming topics such as memory layout and shared object references are also discussed. A great book for begginers and a nice reading for professionals.