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Introduction to 3D Game Engine Design Using DirectX 9 and C# Review by James D. Peckham
Not an intro book.
If you're looking at engines like axiom, ogre, irrlicht, etc... and wondering how they do that... THIS is the book for you.
Just make sure you've read at least an intro c# book and 1 or 2 direct3d books.
I'm loving this book, I've read 1/4th of it over the period of my workshift... just can't put it down.
Things like octrees were completely confusing me, and lynn does a great job explaining it.
-1 star for not doing an octree implementation instead of a quad tree (so far... i haven't read the whole book yet), oh and i saw a "GOTO" statement in his code, which always urks me in OOP.