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Macromedia Flash MX Game Design Demystified Review by Thomas Ahlswede

Hard but good

I love this book, though I would not use it as a textbook.

Jobe Makar proudly announces himself as a former physics major. Awesome! But intimidating to present-day students (mine, at least) who are weak in math.

He has beautiful chapters on (for instance) how to handle collision detection, isometric 2-1/2D game viewing, and artificial intelligence. His algorithms work. (With some qualifications, as I've tested them.) But the math is HEAVY.

One other drawback of this book is that it is based on an old version of ActionScript (version 1), which has changed drastically (version 3) since the book was published. When I use classroom demos based on this book, I have to "translate" them into ActionScript 3. Oh, do I wish that Makar would write an update!

So if you feel confident with math, and know your ActionScript well enough to do the updates - buy, read and use this book!