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Real-Time 3D Terrain Engines Using C++ and DirectX 9 Review by John
grinding code
Ive been grinding thru his source code for more than a month and am getting tired. Havent even got the first example to work yet in VS2005. compilation errors in the source code, and it is poorly documented. No (very few) function header comments to explain the passed in arguments. Also needs more overall class level comments, even though the classes are relatively small.
If you have enough time to study his code maybe it would payoff. But he explains a concept or two in the book, then leaves you hanging with the entire complicated engine.
He does have some good stuff in his code, here and there. Ive only been programming in direct X for several months, I think I am going to try to get another book.