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Mathematics for 3D Game Programming and Computer Graphics, Second Edition Review by Joseph S. Reid

Little more than an outline

I was disappointed in how little explanations were included in this math book. It seemed more like a dictionary. It was as if someone listed all the math concepts that could be included and then put the list into a hard cover binder.
I did read some of the other reviews thinking I had missed something. One suggested spending a year on the book. But there is so little there. My college book on linear algebra did a much better job of explaining the material. Theorems were explained, samples worked out and 10 to 20 problems were given at the end of each section. This book as 50 problems for the entire book. This book spends eight pages on quaternions. Studying these pages over an extended period of time would not give the understanding you could get from a book like Kuipers' Quaternions and Rotation Sequences. It took 75 pages but one is able to understand the system and how it relates to game programming.
With all the colleges now offering game programming degrees, their must be a book written by someone who is use to explaining the material. That person would know the best way to present the material and could anticipate questions and include the answers in his or her explanations.