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C++ For Game Programmers Review by Amit K. Sharma
Computer Science Student
This is a good book if you're a beginner in C++ and are looking to step up your game, it's particularly good because it refers you to other books at the end of each chapter, and those books are very good too, including effective C++, Design Patterns, etc.
It doesn't talk about graphics libraries, or spatial collision algorithms, so don't expect that. When it says for Game Programmers, it means some of the problems associated with game programming in general. Example: if you have a particle system, and you need to create and destroy a lot of particle objects dynamically, you're going to fragment your memory heap, the book shows you how to create memory pools to deal with the problem. Also, plugins, serialization (saving your game), and some other fun bits towards the end of the book.
All in all its a good book...
to create games your understanding of C++, and software engineering need to be up to par, and this book will help get you there.