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Beginning 3D Game Programming Review by Richard Osborne

Would be 5 stars but marred by errors

I cannot proceed because of the errors and there is no place to go to get answers. The author needs to offer tech support before I can recommend his book. Except for the errors, I find the book to be easy to follow and I think the examples of 3D games are relevant, understandable, and interesting. The source code and DirectX Managed Code would make it easy to quickly get something running if it weren't for the above mentioned errors. It would have been just what I need for my plans to teach 3D Game Animation to Middle School students. I want them to have working models that they can tweak. A spinning teapot is an excellent place for them to start. The Blockers game is a good next step. The Tank will appeal to many students. The explanation of multi-player games is essential to my curruiculum. A word of warning - Visual Studio is required, don't try it without.