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Focus On 2D in Direct3D (Premier Press Game Development Series) Review by Joe Scheinberg
Code That Works!
I programmed games for a few years using DirectX 7's directdraw capabilities. I decided to move on to 3D programming so I purchased a few books on 3D. After spending hours reading these books and learning the concepts of 3D I found that the source code crashed! I spent weeks trying to figure out what the authors did wrong.
I finally bought 2D in Direct3D, a very wise decision. Within the first week I was drawing primitives, using vertex and index buffers, using a z-buffer, alphablending, and loading xfiles! The book is very clear about all definitions and explains every concept in plain english. The book is exactly what it is promised to be. How to do 2D graphics in Direct3D. Therefore, this book will not teach you very much 3D math or show you how to make a 3d engine. But it shows you how to CORRECTLY set everthing up. No more dreaming of making quake while failing to draw a triangle! With this book by your side you can enter the realm of 3D game programming.