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AI for Computer Games and Animation: A Cognitive Modeling Approach Review by Midwest Book Review
An invaluable contribution to CGI animation
Computer Generated Imagery (CGI) has transformed the art of animation. Computer-generated characters are now an everyday part of contemporary culture from advertising to video games, from movies to the Internet. Artificial intelligences gives computer-generated characters the ability to react to their environment in logical ways. In most cases, a character is programmed to present a specific set of behaviors that allow it to interact with other characters or game players. But this approach also results in severe limitations on responses to a characters world and its behavior becomes too easily predictable.
In AI For Games And Animation: A Cognitive Modeling Approach, John Funge introduces a new approach for creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Using this technique, an animator or programmer need only specify a behavior outline and, through reasoning, the character will automatically work out a detailed sequence of actions. AI For Games And Animation is an invaluable contribution to personal and professional CGI animation reference libraries.