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Developing Games in Java Review by Craig Maloney

Developing Games in Java

Early attempts at Java game programming usually meant incorporating a foreign framework in your code. With the latest advancements in Swing, it's become easier to develop rich media applications in Java. Developing Games in Java takes this rich framework and explains thoroughly how to best utilize it for both 2D and 3D games. The book could easily be used as a primer in game and graphics techniques as well. Concepts like collision detection, path finding, scripting, and AI are well covered, making this a complete introduction to developing great games in Java.