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Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library) Review by Egon A. Rath

Really worth the buy if you want to digg into Direct3D

Recently i decided to get a little into Direct3D Programming. I had absolutely no background on 3D Programming, because i am developing Business Software on a daily basis. I reviewed a few other Books on the Thematic but stayed with this one - and it was a good decision, basically because of:

*) It explains the Mathematics necessary for understanding the inner workings in a simple and easy understandable way. The last time i did Vector and Matrix Algebra was over ten years ago in school and i had no problems following.

*) It explains the necessary Terms (like Vertices, Transformations) very detailed and also understandable.

*) It does not use a Framework throughout the Book like others do. You are doing all the Stuff by yourself (ok, there is a little framework: The one which initializes a Win32 Window DirectX draws into...)

*) It's not written in a Kiddy Beginner Style. You have to know the Language and how to use your Tools to follow.

If you have a good understanding of C++ and want to join the Microsoft side of doing 3D Graphics this Book is for you.