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Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books) Review by Nghi Lien

Excellent Coverage, Poorly Written

After spending several weeks going over the contents of this book, I do not recommend it to the beginning or intermediate readers. Feng Yuan insight into the Visual C++ environment is excellent; however, he does a very poor job with organizing and explaining the topic to the average reader.

I had a hard time following his technical jargon; it was no different than reading the MSDN help manual, which was really cut and dry. If it was his intent to write this book as a reference manual to demonstrate the features of GDI or for the advance developer (who probably doesn't need it to begin with), then he did a very good job. However, developers, like myself, who is just getting into GDI it just left me chasing the bandwagon.

The sample code had little or no comments; it was difficult trying to match his explanation to the code sample because he would write the explanation in its entirety and then provide the code sample at the end. Feng, if your reading this, please provide the code explanation in the context that it is being referenced. I had a hard time referring back to your code sample while following your explanations.

If you are a developer of C++, I recommend Kris Jamsa who does a very good job of organizing and structuring his books. If only Kris wrote a book on GDI, I would have opted for it than this one.