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Java 3D Programming Review by David Wallace Croft

Good Book in a Small Field

This is perhaps the most recent book on the Java 3D API published in the last four years. I started reading this one in 2004 and finished in 2006. Despite the number of years that have passed since it was published in 2002, I found it to continue to be relevant today, including my work with Xith, an Open Source API based on the public source Java 3D API.
"Killer Game Programming in Java", 2005, does cover some of the Java 3D API but there were a few gaps in it. This is understandable as it is written to cover all of Java game programming, not just Java 3D. I look forward to the release of "Foundations of 3D Graphics Programming: Using JOGL and Java3D", scheduled to be released June 30th, 2006.
~ David Wallace Croft, author of "Advanced Java Game Programming"