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Sams Teach Yourself Game Programming with DirectX in 21 Days Review by G B

Hobbyists should enjoy

This book shows the reader how to create a simple 2D RPG engine. Though it is written in DirectX, the code is easily portable. I actually wrote my own version in SDL with relative ease. Though DirectX is in the title, the book isn't really about DX, it's more about developing 2D RPGs, similar to the classic game Ultima.

While there is some technical stuff relating to DX, it's fairly simple and by no means exhaustive. The majority of the book is about building the RPG engine, not DX.

I had a great deal of fun building the engine as I progressed through the book, and I'm not even that big on RPGs. My only caution is this: The book is a good book, but it's not for everyone. Someone looking to code the next Quake should wake up and smell the coffee--there's no book out there that can teach you how to become a professional game programmer.

Hobbyists should love it, I know I did.