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Ultimate Game Design: Building Game Worlds Review by Robert P. Beveridge

Decent introductory book.

Tom Meigs, Ultimate Game Design: Building Game Worlds (McGraw-Hill, 2003)

While there's a decent amount of useful information here, the reader of books on game design has seen a good deal of it before in other game design books. If it's your first game design book, it will likely be quite helpful to you; those who have read two or three other general books on game design are likely to only get anything out of the interviews.