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Programming Linux Games Review by Andrew M. Matta
Good beginning walkthrough for game programming
There aren't enough books written about game programming for Linux. Although this book is dated (A lot of API evolution can occur in 4 years), it is probably the best introduction I have seen so far. The book walks you through the creation of a simple, but full-featured game using mostly cross-platform APIs. It is elegantly written and easy to understand. Because of how much the libraries have changed, you will not be able to use all of the code directly, but it should not be difficult to look up the new function calls in the respective libraries' online documentations. It would be great if someone could write an update of the book. This book is not a one-stop place for all you need to know, but it is a good place to start and get you thinking. After reading the book, you should know what to look for to learn more.