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Core Techniques and Algorithms in Game Programming Review by V. Atyam
Very informative and concise
The content in the book definetly adheres to the title of the book. It covers major design patterns used in the current video game industry, and always keeping in mind to stick with the logic behind many game aspects, and not just merely giving out code. Tho, not meant for completely new video game programmer wannabes, it does anticipate and appease the needs of one who would want to start their own video game project. Before going on and buying this book, the reader should be very experienced with key programming concepts such data structures, ai, and programming in general. Furthermore, readers should have already created simple two 2d games such as tetris, a 2d scroller, and other related game material. For instance, many topics in the book are better understood by someone that has some game programming experience, because they can actually relate to the books content and understand it. In conclusion, it deserves 4 stars simply because of the fact that it lives up to its name and the target audience!