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ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series) Review by Hu Ling

a good book for game developers

I've bought many other rendering books like GPU Gems series, and I think this book is more practical for game developers compared with the other books. It explains many useful algorithms in good details and covers many aspects that a serious game developer should consider. As a game engine programmer, I think this book is a very good reference for me.