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Physics Modeling for Game Programmers Review by Vailias
Excelent physics modeling desk referance
This book is nicely laid out and quite concise with its information. One need not read it from front to back to use the material within. A basic grasp of math and scripting is really all that one needs to implement many of the models presented, especially the vehicular models. The book is geared toward the Torque engine, however I was able to use it as a simple referance to help write a multi vehicle physics model for an Unreal Engine based game. For what its worth, I am not a programmer by trade or volition. I am an artist, with some scripting knowledge who knows how to use google search to find what things I don't know. The math and concepts are all quite plainly visible and easy to implement in a variety of situations. This book, like any referance or tutorial will not be a magic bullet for physics solutions. It will not be "push this button to add physics models to your simulations", however it will give all the mathematical and technical knowledge one needs to write one's own real time physics systems.