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OpenGL(R) Distilled Review by Derek Burnett

A good handbook for beginning OpenGL programmers

I often get asked for good starter books that can teach proper OpenGL concepts. The problem with most of these books is that concepts are expressed en masse with huge code blocks, often obscuring the actual concept being expressed. In this reguards, "Distilled" is that. The author expresses a concept, discusses relevant caveats and practices, then endows us with a short example. The authors coding standards and style are kept minimally intrusive.

A few pros: though most examples use GLUT, Win32 setup is covered. Shaders are presented in the book, as well as other 1.5+ features, but the book does not hang on shaders (the Third Edition Superbible is horrible about this).
Cons: As with any OpenGL book, GLUT.

The areas covered are relevant, and what you need to know about OpenGL is there. I would recommend book over the Superbible or RedBook for beginners, and would wager it contends with them as a reference material.