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OpenGL ES 2.0 is the industry? S leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, full programabilitas shaders is now available on small and portable devices including mobile phones?, PDAs, consoles, equipment, and vehicles. In the OpenGL ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface? Including specification editor? S? Provide start-to-finish guide to maximizing the interface? The value in a variety of high-performance applications. Coverage includes: Shader in depth: creating shader objects, compiling shaders, checking compile errors, attaching shader objects to program objects, and linking final program objectsThe OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers , and invarianceInputting geometry into the graphics pipeline, and assembling geometry into primitivesVertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other fragment shader applicationsUsing? including examples multitexturing, fog, alpha test, and user operation planesFragment clip: scissors, stencil test, depth test, multisampling, blending, and rendering ditheringAdvanced: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and programming challenges projective texturingReal-world: platform diversity, C + + portability, OpenKODE, and certain platform shader binaries
Computer eBook Details
- ISBN-10: 0321502795
- ISBN-13: 9780321502797
- Publisher: Addison Wesley
- Pages: 480
- Date: August 2008