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Object-Oriented Game Development
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Readers are taught how to write reusable code that they're really going to get back together with a game that requires the component technology. This book is useful for the entire game development team, including producers, designers, artists, and programmers.
Computer eBook Details
- ISBN-10: 032117660X
- ISBN-13: 9780321176608
- Publisher: Addison Wesley
- Pages: 440
- Date: May 2004