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Audio Programming for Interactive Games


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This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source code provided on CD-Rom that accompanies the reader can use to develop their own audio engines. As a programmer with experience developing and engine sound of music software for computer game titles on multiple platforms is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. * Learn from the experts: the author brings a unique perspective to this subject from his experience as both a programmer and a musician * Develop your own game audio engines: the book and accompanying CD-ROM provides easy to follow instructions and coding which you can apply to your own game and multi-media project * Take care with the latest working practices in the industry is growing rapidly with an important guide for both game audio programmers and audio artists

Computer eBook Details

  • ISBN-10: 0240519418
  • ISBN-13: 9780240519418
  • Publisher: Focal Press
  • Pages: 200
  • Date: May 2004

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