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Introduction to 3D Game Programming with DirectX 9.0


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Introduction to 3D Game Programming with DirectX 9.0 provides introductory computer programming interactive 3D graphics using DirectX 9.0, with an emphasis on game development. Other topics include the basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stencil, and using Direct3D to implement techniques that can be needed in the game. Chapters on vertex and pixel shaders, including a framework for securities and High-Level Shading Language new, wrap the discussion. Use Direct3D and utility library D3DX to apply various techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, pick, cartoon rendering, and multitexturing.

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