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Augmented Learning


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In Augmented Learning, Eric Klopfer describes the untapped potential of the majority of mobile learning games played? Game on handheld devices like cell phones, Game Boys, and Sony PSP? To make a big impact on learning. Examining mobile games from both educational and gaming perspectives, Klopfer argues that the strength of the mobile platform portability, context sensitivity, connectivity, and ubiquity? Make it? Ideal for a game of learning in primary, secondary university, and lifelong education. Klopfer begins by exploring the past and the present technology, education, education, "edutainment", and mobile gaming, and then offers a series of case studies of mobile educational games that have been developed and implemented in recent years. All of this, Klopfer argues, puts mobile learning games in a unique and powerful position within educational technology.

Computer eBook Details

  • ISBN-10: 0262113155
  • ISBN-13: 9780262113151
  • Publisher: The MIT Press
  • Pages: 251
  • Date: June 2008

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