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Digital Character Animation 2, Volume II


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George Maestri breakthrough with his first book, Digital Character Animation 2: Essential Techniques, which quickly became a fixture on the recommended reading lists almost every contemporary digital animator. It's up to you to know "how." The second volume, Digital Character Animation 2: Advanced Techniques, dig deeper into the art of animation itself without losing the digital perspective while still maintaining a certain distance from the platform hardware and software applications. As an animator, you are also an actor, and the more you know about acting, the better you can turn. It is as if one part of motion is not enough, there are separate sections on "human motion," "animal movement," and "animated anthropomorphic," each with some strong visual examples and demonstrations on topics such as cheating additional structure The underlying framework and create morph targets. This book is probably not a great big book that something like Inside 3ds Max 4, but in the 200-plus pages of information is designed to help animators of any level take their careers up a level.

Computer eBook Details

  • ISBN-10: 0735700443
  • ISBN-13: 9780735700444
  • Publisher: Waite Group Press
  • Pages: 240
  • Date: August 2001

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