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GPU Gems 3
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GPU Gems series features? The most important set of algorithms required by the Next-Generation 3D Engine.? ? Martin Mittring, Lead Graphics Programmer, Crytek This third volume of best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques?. The main topics include GeometryLight and ShadowsRenderingImage EffectsPhysics SimulationGPU Computing Contributors come from the following companies and universities: 3Dfacto Adobe Systems Apple Budapest University of Technology and Economics CGGVeritas Chinese University of Hong Kong Cornell University Crytek Czech Technical University in Prague Dartmouth College Digital Illusions Creative Entertainment Eindhoven University of Technology Electronic Arts Havok Helsinki University of Technology Imperial College London Infinity Ward Juniper Networks INRIA LaBRI,? University of Bordeaux mental images Microsoft Research Move Interactive NCsoft Corporation NVIDIA Corporation Perpetual Entertainment Playlogic Game Factory Polytime Rainbow Studios SEGA Corporation UFRGS (Brazil) Ulm University University of California, Davis University of Central Florida University of Copenhagen University of Girona University of Illinois at Urbana-Champaign University of North Carolina at Chapel Hill University of Tokyo University of Waterloo Section editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Casta Kevin Bjorke, Kevin Myers, and Nolan Goodnight?. DVD of including examples of complementary and sample programs.
Computer eBook Details
- ISBN-10: 0321515269
- ISBN-13: 9780321515261
- Publisher: Addison Wesley
- Pages: 1008
- Date: August 2007