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Mobile 3D Graphics
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Like the OpenGL ES and M3G standards cover, this book is destined to become timeless standard for years to come "3D graphics becomes an integral part of the device is everywhere., And as a result, Mobile 3D Graphics practically the fastest advancing areas discipline of computer graphics. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The text begins by providing a comprehensive range of essential background, then presents detailed hands-on examples, including extensive working code in both the dominant mobile APIs, OpenGL ES and M3G. C / C + + and Java Developers, graphic artists, students, and fans would do well to have a programmable mobile phone in hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, refine their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D , lighting, texture mapping, skinning and morphing. * Written by key industry experts who helped develop the standard field * Hands-on sample code presented in this book, and also offered on the companion website * Provide examples of two of the most popular programming interfaces, OpenGL ES and M3G
Computer eBook Details
- ISBN-10: 0123737273
- ISBN-13: 9780123737274
- Publisher: Morgan Kaufmann
- Pages: 464
- Date: December 2007
- Series: The Morgan Kaufmann Series in Computer Graphics