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Physics for Game Programmers
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Third ... book (Grant Palmer) is full of trivia about the physics that just plain fun to read. The author has a way to explain things thoroughly without verbose. Craig Andera, Pluralsight Physics for Game Programmers shows you how to instill realistic and exciting action in the game program-even if you do not have a background in college-level physics! Author Grant Palmer covers the basic physics and mathematical models and then show how to apply them, to simulate the movement and behavior of cars, planes, projectiles, rockets, and boats. This book is heavy or not specific code language, all chapters include unique, challenging exercises for you to overcome.
Computer eBook Details
- ISBN-10: 159059472X
- ISBN-13: 9781590594728
- Publisher: Apress
- Pages: 472
- Date: April 2005