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Object-Oriented ActionScript 3.0
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Learn object-oriented programming in ActionScript 3.0 Covers both the Flash and Flex environments Includes design patterns, custom frameworks, data binding, and other important techniques Object-oriented programming (OOP) is something that is usually considered a black art for hardcore programmers, not the topic of conversation for Flash developers. but with power comes great responsibility now OOP terms, is not optional? and there are new things to learn. But do not ever scared? This book, based on Object Oriented ActionScript ever-popular for Flash 8, provides all you need to investigate the world of OOP with confidence, whether you use the builder of the Flash IDE, Flex, or even command-line tools for your development work. First, you are taken gently through all the principles of OOP that you need to know, and then provided guidance for designing and implementing applications in ActionScript 3.0. including case studies that apply the knowledge presented, giving real-world projects to learn from and adapt for use in your work. Mastering object-oriented programming is essential for modern Flash development, and Object-Oriented ActionScript 3.0 is the only guide you need. In this book you will learn: the essential principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more valuable lessons on ActionScript 3.0 project planning and programs, including design patterns and source control How to create own extensible, reusable framework applications using OOP best practices Advanced data integration techniques such as Web services and communication between Flash and browsers Summary of Contents PART ONE: OOP and ActionScript Chapter 1: Introduction to OOP Chapter 2: Programming Concepts Chapter 3: Programming ActionScript 3.0 PART TWO: FLASH OOP GUIDELINES Chapter 4 : Planning Chapter 5: Project Workflow Chapter 6: Best Practice Chapter 7: Working with Flex 2 PART THREE: CORE OOP CONCEPTS Chapter 8: Encapsulation Chapter 9: Classes Chapter 10: Inheritance Chapter 11: Polymorphism Chapter 12: Interfaces Chapter 13: Design Patterns Chapter 14: Case Study: An OOP Media Player PART FOUR: BUILDING AND EXPANDING DYNAMIC FRAMEWORK Chapter 15: Manager Classes Chapter 16: UI Widgets Chapter 17: OOP Animation and Effects PART FIVE: DATA INTEGRATION Chapter 18: Exchange of Data Between Components Chapter 19 : Communication Between Flash and the Browser Chapter 20: Server Communication (XML and Web Services) Chapter 21: Case Study: Slideshow Engine
Computer eBook Details
- ISBN-10: 1590598458
- ISBN-13: 9781590598450
- Publisher: friends of ED
- Pages: 640
- Date: July 2007
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