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Game Physics Engine Development


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He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of machines, a strong physics which can be used. This introduces mathematical concepts clearly and simply, keeping to the high school level topics and building physics code library as it goes. Companion CD-ROM includes source code for a complete physics engine of commercial quality. This book will serve as an introduction to the books of more advanced mathematical physics in the game, such as Dave Eberly's Game and formulas. * Uses only high school algebra * Shows how to build a complete system based on professional principles * CD-ROM with C + + source code for a full physics engine of commercial quality

Computer eBook Details

  • ISBN-10: 012369471X
  • ISBN-13: 9780123694713
  • Publisher: Morgan Kaufmann
  • Pages: 480
  • Date: March 2007

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