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Real-Time Shader Programming
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Here is a book that will bring advanced technology to your computer. Starting with the basics of mathematics from the vertex and pixel shader, and build into a detailed account of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques needed to replicate the popular cinema-style 3D graphics and create your own real-time procedural shaders. An interesting writing style, color illustrations throughout, and the value of online resources to make Real-Time Shader Programming tutorials that are needed / reference for game developers, graphics programmers, games artist, or visualization programmer to create multiple real-time 3D effects .
Computer eBook Details
- ISBN-10: 1558608532
- ISBN-13: 9781558608535
- Publisher: Morgan Kaufmann
- Pages: 424
- Date: January 2003
- Series: The Morgan Kaufmann Series in Computer Graphics