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Essential Mathematics for Games and Interactive Applications


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-Peter Lipson, Toys for Bob, Inc. Based on the 'popular writer tutorial at Game Developers Conference, it is important for the Mathematics and Interactive Applications presents the core mathematics needed for 3D graphics and sophisticated interactive physical simulations. * Covers the concepts are detailed enough for the programmer to understand the basics of 3D without feeling overwhelmed by the evidence and theory * Companion CD-ROM with code examples built around a common code base, including a math library covering all the topics presented in this book, a core vector / matrix math engine, and libraries to support basic 3D rendering and interaction * Provide guidance for students trying to understand how the game really developed, including optimization techniques

Computer eBook Details

  • ISBN-10: 155860863X
  • ISBN-13: 9781558608634
  • Publisher: Morgan Kaufmann
  • Pages: 676
  • Date: April 2004

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