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Designing Virtual Reality Systems
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The difficulty lies in the complexity must simultaneously consider many system goals, some of them contradictory. The book is organized so that follow a spiral development process for each stage, explaining the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR systemand explain various technical problems in the modeling of object and scene organization.
Computer eBook Details
- ISBN-10: 1852339586
- ISBN-13: 9781852339586
- Publisher: Springer
- Pages: 233
- Date: August 2005