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Modeling, UV Mapping, and Texturing 3D Game Weapons
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The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons You will learn how to model, UV map, and texture of the first and third person game weapon in the development of step-by-step from simple to complex. Any weapons from samurai swords to modern high-speed, automatic machine gun was first modeled and optimized, then UV mapped, and finally textured for realism.
Computer eBook Details
- ISBN-10: 1556228708
- ISBN-13: 9781556228704
- Publisher: Jones & Bartlett Publishers
- Pages: 368
- Date: October 2006
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Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer's Library) (Paperback) http://t.co/5O56EB4Q
Modeling, UV Mapping, and Texturing 3D Game Weapons (Wordware Game Developer8217s Library) 8211 Christian Chang dow.. http://t.co/nJvZ2mxp