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Learning Maya | Character Rigging and Animation


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With this book, you will: Use layers and templating Connect and joint parent Set up IK Single Chain Solvers and group IK handles Use Set Driven Key Understand and use both Forward and Inverse Kinematics Simulate the deformation of clothing using Wire Deformers and Set Driven Key Drive joint rotation with Blendshape Slider to help consolidate your control windows Understanding the difference between the Smooth and Rigid binding Export weighting maps from one character, and used for other Use Pole Vector constraints as a fast and easy way to achieve realistic motion in arms and legs Create complex and subtle character deformations through the use of cluster and grid All you need to use this book: Maya Personal Learning Edition, Maya Complete 4.0 or Maya 4.0 Unlimited. A CD-ROM drive and Netscape Navigator 4.0 or Internet Explorer 4.0 or higher.

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  • ISBN-10: 0973005238
  • ISBN-13: 9780973005233
  • Publisher: Alias|Wavefront
  • Pages: 338
  • Date: November -1

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