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Production Rendering
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written by graphic software developers with experience and discuss the techniques they use to implement the feature film quality rendering engine. Written by graphics software developers with experience, this book provides a comprehensive framework, showing how the different topics fit together, and covering such topics as: Rendering Framework for managing pipeline graphics-oriented micro-polygon problem presented by various types of geometry shows how different types of surfaces can be made ready for shading Shading and how it fits into the rendering pipeline How to write a good shader compiler Ray tracing in a global illumination renderer production Entering into the sample surface Gathering renderer into the final image in giving tips and tricks
Computer eBook Details
- ISBN-10: 1852338210
- ISBN-13: 9781852338213
- Publisher: Springer
- Pages: 302
- Date: October 2004