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Chris Crawford on Game Design


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Chris Crawford on Game Design is about the basic skills of design and architecture behind the game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Preceded remarkable for two books soon to be published by New Riders with author Andrew Rollings, this book teaches important lessons, including, what you can learn from the history of gaming and gaming history, the need to challenge in playing the game, apply the dimensional conflict, understanding of design low and high interactivity, to observe the entry of creativity, and understand the importance of storytelling.

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