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Programming a Multiplayer FPS in DirectX
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Programming a Multiplayer FPS in DirectX takes you from basic game design to fully functioning game! All source code, assets, and tools included? You just work through the tutorial-based chapters and watch the game come to life you develop it. After a typical game development process, this book is separated into two distinct parts: Part One focuses on the design and development of game engines, and Part Two concentrates on putting the game together using a machine. The second part covers the final development stages, including everything from play games to the management of players, it culminates with the complete multiplayer FPS game. And because DirectX is the most common game development tools available, once you've mastered this project, you will have the skills you need to create a variety of games! FEATURES * Provides, detailed step-by-step approach through the creation of a complete multiplayer FPS * Includes a variety of key topics beyond the basics needed for the creation of the game, including occlusion culling and scene management * Setting up users with the skills needed to code using the latest DirectX APIs * Includes companion CD-ROM with all source code and assets for the full game, DirectX SDK, and other tools useful On CD! * All source code and assets used to make the full game * DirectX SDK 9.0c installation package used to develop the code book * Panda DirectX Exporter (by Andy Tather) to be used in conjunction with 3ds max to produce meshes in. X files * Paint Shop Pro fullfeatured, trial version? great for creating texture * Improved Collision Detection Article (by Kasper Fauerby): give more details about the collision detection algorithm used in the sample game *************************************** Get your game development to the next level.
Computer eBook Details
- ISBN-10: 1584503637
- ISBN-13: 9781584503637
- Publisher: Charles River Media
- Pages: 400
- Date: December 2004
- Series: Course Technology Game Development Series
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Programming a Multiplayer FPS in DirectX (Charles River Media Game Development): If you have experience with C++... http://t.co/H3tLWvY6
Programming a Multiplayer FPS in DirectX (Charles River Media Game Development): If you have experience with C++... http://t.co/w5GHkRff