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3D Lighting
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It is a pleasure to peruse, because it shares a major focus of the studio. This book features examples, project files, and some instructions for a particular application, but most of the concepts and theories in computer imaging. This is a good thing - any experienced artist using more than one application, and can easily port this information from one application to another. There are eight chapters in all, beginning with "The Nature of Light" (how the light works) and "The Physiology of Seeing and Perception" (how we see the light), and move to the "Fundamentals of Photography and Cinematography" and "Color and Materials." But it was not until chapter 5, "Computer Graphics," that this book go into specifics about how the application of 3-D treat light and color. This is from the first five of the eight chapters is only the first 130 page book. The remaining three chapters, covering more than 310 pages, is the heart of the book: basic lighting, techniques applied, and dealing with various lighting situations. While there are eight-page color plate section in the middle, this is not enough to sustain a book devoted to lighting and color theory. The use of liberal black and white pictures throughout the book is almost an insult to a book on color and light. While the specific application of reference books have their place, there is too little focus on specific concepts. Lighting is as important as texturing, animation, and rendering, and 3-D Lighting: History, Concepts & Techniques of utmost importance to the field.
Computer eBook Details
- ISBN-10: 1584500387
- ISBN-13: 9781584500384
- Publisher: Charles River Media
- Pages: 489
- Date: January 2000