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Foundation ActionScript Animation


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Sure you can turn on using motion teenagers, even we will help you do that with our book Cartoon Animation Flash, but there is nothing more special in making things move with just a few lines of code? In this book Keith Peters guides us through some basic animation theory and then demystifies the mathematics and physics behind making animation realistic, see trigonometry, velocity and acceleration, and bouncing & friction. The book concludes by looking at 3D animation techniques, including building a basic 3D engine, 3D lines, fills and solids, and matrix math. Basic Animation ActionScripted o Ch. Basic Animation Concepts o Ch. ActionScript Basics for Animation o Ch. Trigonometry o Ch. Basic Motion o Ch. Speed and Acceleration o Ch. Bounce and Friction o Ch. Advanced Motion o Ch. Easing and Springs o Ch. Collision Detection o Ch. Bouncing off Angle o Ch. Billiard Ball Physics o Ch. Particle Attractions o Ch. Three D o Ch. A Basic 3D Engine o Ch. 3D Lines, Fills, Solids o Ch. Advanced 3D: Destruction Backface & Lighting o Ch.

Computer eBook Details

  • ISBN-10: 1590595181
  • ISBN-13: 9781590595183
  • Publisher: friends of ED
  • Pages: 400
  • Date: October 2005

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