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Divided into six sections, this book focuses on a variety of shader programming topics, including: * Terrain geomorphing * Cloth animation using vertex texturing * Rendering polygonal objects as thick volume * Hemisphere lighting * Volume Rendering using ray tracing * Water simulation * Transfer precomputed light * Simulation games and translucent colors * Fog effects * Simulated real-time depth of field * Implementing soft shadows * Using the buffer effect On CD: CD companion contains examples and source code discussed in the article.
Computer eBook Details
- ISBN-10: 1556229887
- ISBN-13: 9781556229886
- Publisher: Wordware
- Pages: 400
- Date: October 2003
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