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Divided into six sections, this book focuses on a variety of shader programming topics, including: * Terrain geomorphing * Cloth animation using vertex texturing * Rendering polygonal objects as thick volume * Hemisphere lighting * Volume Rendering using ray tracing * Water simulation * Transfer precomputed light * Simulation games and translucent colors * Fog effects * Simulated real-time depth of field * Implementing soft shadows * Using the buffer effect On CD: CD companion contains examples and source code discussed in the article.

Computer eBook Details

  • ISBN-10: 1556229887
  • ISBN-13: 9781556229886
  • Publisher: Wordware
  • Pages: 400
  • Date: October 2003

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Gertrudisstv

February 14, 2012, 1:22 am

ShaderX4: Advanced Rendering Techniques: 2006 FrontLine Award Winner. The ShaderX series provides a complete too... http://t.co/2eHudbxN

Marianfbn

February 12, 2012, 8:25 pm

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM: Focusing on Direct3D 8.x, this book shows ... http://t.co/CMxkvNN4