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Algorithms and Networking for Computer Games
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Algorithms and Networking for Computer Games is an important guide to solve the algorithmic and networking problems of modern commercial computer games, written from the perspective of a computer scientist. Combining knowledge of algorithms and problems associated with the game, the author discusses all the common difficulties encountered in game programming. Part two introduces networking related problems in computer games and focuses on three key questions: how to hide the inherent communication delay, how to utilize limited network resources, and how to cope with fraud. Algorithms and Networking for Computer Games provides a comprehensive resource that offers deeper algorithmic insight into game programming and explains game-specific network considerations. Algorithms and Networking for Computer Games is a must-read text for advanced undergraduate and graduate students in game-related computer courses, postgraduate researcher in topics related to the game, and game developers interested in new approaches and theoretical background to the game.
Computer eBook Details
- ISBN-10: 0470018127
- ISBN-13: 9780470018125
- Publisher: Wiley
- Pages: 286
- Date: July 2006
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Algorithms and Networking for Computer Games: Algorithms and Networking for Computer Games is an essential guide... http://t.co/E0wl83z2