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Michael Abrash's Graphics Programming Black Book


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Michael Abrash's Graphics Programming Black Book is a collection of books that previous writers on assembly language and graphics programming, and the last column to Dr Although many of the books (like 8088/286/386 assembly language optimization and VGA graphics programming) is out-of-date now, the reader can see some larger trends in the work of writers for years - dependence on the profile to test the code, and think creatively to improve performance wherever possible. Current games and 3-D technology, such as Direct3D and VRML is left out, but it's clear that game programmers like me will continue to push the limits of hardware technology in inventive ways.

Computer eBook Details

  • ISBN-10: 1576101746
  • ISBN-13: 9781576101742
  • Publisher: Coriolis Group Books
  • Pages: 1342
  • Date: November -1

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