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Object-Oriented ActionScript For Flash 8


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Complex applications demand a solid understanding of object-oriented programming techniques (OOP), regardless of the language and platform used, and this book will provide everything you need. Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. This book shows professional OOP skills and techniques that actually diverted to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and more. Summary of Contents: PART ONE: OOP AND ActionScript Chapter 1: Introduction to OOP Chapter 2: Programming Concepts Chapter 3: Programming ActionScript 2.0 PART TWO: FLASH OOP GUIDELINES Chapter 4: Planning Chapter 5: Project Workflow Chapter 6: Best Practices PART THREE: CONCEPTS OOP CORE Chapter 7: Encapsulation Chapter 8: Classes Chapter 9: Inheritance Chapter 10: Polymorphism Chapter 11: Interfaces Chapter 12: Design Patterns Chapter 13: Case Study: An OOP Media Player PART FOUR: BUILDING AND EXPANDING A DYNAMIC FRAMEWORK Chapter 14: Framework Overview Chapter 15: Manager Classes Chapter 16: UI Widgets Chapter 17: OOP Animation and Effects PART FIVE: DATA INTEGRATION Chapter 18: interrelationships and Interaction Between Components Chapter 19: Communication Between Flash and the Browser Chapter 20: Server Communication (XML and Web Services ) Chapter 21: Case Study: Time Sheet Application

Computer eBook Details

  • ISBN-10: 1590596196
  • ISBN-13: 9781590596197
  • Publisher: friends of ED
  • Pages: 560
  • Date: February 2006

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Object-Oriented ActionScript for Flash 8 (Paperback) http://t.co/uaUuDf4m