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Advanced Lighting and Materials with Shaders


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Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, applying the lights in the shader, lighting ball harmonics, harmonic ball in DirectX, and real-time radiosity. Learn to use a shader implementation is provided for carrying out realistic lighting and materials in real time.

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