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Physics Modeling for Game Programmers


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Physics Modeling for Game Programmers demystifies the various physical models at the forefront of the next big revolution in the development of games that will add photo-realism to the game: Sound, Wave Motion, Light, Liquid, Cloth, and Solids. Programmers who want to include 3D math and physics in the game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their game. This book gives readers the skills they want and need to incorporate real physics into their games.

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