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Andrew Rollings and Ernest Adams on Game Design


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Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to craft designing computer and video games for the retail market. The first half of this book is a detailed analysis of thekey game design elements: examining game concepts and the world, story, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzles, etc.) andidentifies design patterns and unique creative challenges thatcharacterize them.

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