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Tricks of the Windows Game Programming Gurus
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New from the bestselling video game guru, Andr? AMothe, Tricks of Windows Game Programming Gurus provides an unusually rich tourist's video of the current programming techniques games for Microsoft's DirectX gaming platform. Filled with entertaining and challenging examples of code in C, this book set a high standard as a tutorial to start with a game program and will certainly have a place on my bookshelf every developer (or prospective) games work. Details are very rich in this book in almost every facet of the development of DirectX games on the platform is what sets it apart from other titles. Are you a game developer candidate or a fan of the game attracted to programming background who want to peek under the hood, Tricks of Windows Game Programming Gurus show you how it's done in this exciting, technically rich, and authoritatively told tutorial on how to use DirectX to create Dragan realistic video games. - Richard Topics covered: the basic game, the history of video games, 3D modeler and graphics tools, the primary Windows C programming, graphics, COM, DirectX and fundamental DirectDraw, DirectDraw surface, double buffering, working with a bitmap, the color-keying, Rasterization vector, 2D transformations and clipping, input and DirectInput, sound effects with DirectSound and DirectMusic, binary search trees (BSTs) to the 3D world, multithreading, artificial intelligence for games, modeling physics, gravity, mental effects and particle systems, and Direct3D and 3D programming (on CD-ROM).
Computer eBook Details
- ISBN-10: 0672313618
- ISBN-13: 9780672313615
- Publisher: Sams
- Pages: 1040
- Date: September 1999